by crit29401 » Wed Oct 08, 2014 8:36 am
Sorry, I was interupted before I could finish last time and just left it at
"anyone interested".
Ok, my brother and I managed to get the game to the level where you have can have characters who
work in terms of the game and can suffer damage or be healed. I'm a bit rusty and my brother kind
of got a job and a girlfriend who turned into a wife, who turned into a mother so he now has little
time to babysit me through my clumsy attempts to learn programming - nevertheless, I have not given
up on the Python game and I'm not going around asking people to code it for me just yet! I've made
tons of retro-style pixel art in the meantime. The Python Game will be released freely as PyGames
are normally.
I want to take the whole public domain thing furhter than I have. My idea I didn't finish telling you
about with regards to the illustrator is that my game and it's variants could be released as public
domain, but I wouldn't stop other people making money out of it if they could.
Obviously they could just claim that the whole thing was theirs from the word go and try to copyright
it, but I have uploaded the pdf of the rule book several times over the years and even posted it
randomly on people's forums, saying explicitly that I wanted this to be public domain; it should show
the date it was posted.
Someone making a version of my game or something based on it and copyrighting it then making money out
of it I support - someone trying to prevent others from playing it without paying them money I don't.
In much the same spirit, I'm trying to create opportunities for illustrators and writers to make money
out of my game.
I have explained that the game works and normal playing cards can be used. If you take the sections on
what the various playing cards represent out, the rule book will shrink down to "long shortstory" or
"novella" lengh. I think that the game could be very enjoyable if played with about three decks of
nicely illustrated cards. For this purpose, I'm making my game like Poker or Blackjack, it is a game
which nobody owns, but the set of playing cards can be owned by someone. Anyone can play with normal
playing cards or draw their own cards, but the game could be a lot more fun with a professionally
illustrated pack of cards. These I think illustrators would be able to sell if the game catches on -
this is actually my subtle plan to get other people to promote my game, becasue if they do they can
make money out of it.
Further, the game is quite versatile and can very easilly be adapted to work as one of those game-books
(only more fun to play with more intensive combat etc...) I'd like it that any writer anywhere can
write and publish one of those books for this game and make whatever money they can out of it. The
game can still be played quite easilly without the books or the fancy cards, they just make it more
fun. This is my plan for allowing people to make money off my idea while still keeping it public domain.
For the purposes of getting the ball rolling I'll commission a really good illustrator to make a nice
set of cards as soon as I have the money (it will mostly be done as a favor I hope, but still, it
will be expensive!) I'm also writing one of those game books, but it is difficult to do so in a way
which is interesting.
My brother started his own version of my game which was intended for a science-fiction based rpg,
needless to say mine was fantasy-based, I don't know exactly how far that has come, but my guess
is not that far.
So no, I'm not saying that I have this great idea and all I need is someone to make it for me,
it's made and being made right now. I'm interested in getting people to play it both in the
pencil and paper and in the computer version (as soon as that's done) I'm interested in getting
feedback on it and suggestions for improving it, as well as attracting illustrators who want
to make cards and writers who want to write game books. You don't even have to send me a free
copy of what you've made, I'll go to the shop and buy it gladly if you make something good enough
to sell in a shop! The way the game works, you can have up to thousands of different cards and
you can adapt it to write as many game books as people are prepared to play.
<I'm also looking for an excuse to post my pdf here so that people can see that even back in
2014 I was posting it and telling everyone it was to be freely distributed as public domain,
heh-heh!>